//==============================================================================
// Thessalian Cavalry_anim.txt
//==============================================================================

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {


				Visual infantry g myrmidon head iron
         }
      }
      set hotspot
      {
         version
         {

				Visual infantry g myrmidon head iron
         }
      }
      set hotspot
      {
         version
         {

				Visual infantry g myrmidon head iron
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry g myrmidon head iron
         }
      }
   }
}

//==============================================================================
define AtlantisLance
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
           			Visual Attachments A Spear Iron
			}
		}
		set hotspot
		{
			version
			{
           			Visual Attachments A Spear Iron
			}
		}
		set hotspot
		{
			version
			{
           			Visual Attachments A Spear Iron
			}
		}
		set hotspot
		{
			version
			{
           			Visual Attachments A Spear Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Companion_BoredA
				length 1.5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horse checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
         version
         {
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_BoredA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horse checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
         version
         {
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_BoredA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horse checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
         version
         {
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_BoredA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horse checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
         version
         {
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual companion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horsegallop checkVisible 
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
			Connect TopOfHead Head hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual companion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horsegallop checkVisible 
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
			Connect TopOfHead Head hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual companion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horsegallop checkVisible 
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
			Connect TopOfHead Head hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual companion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false horsegallop checkVisible 
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true  
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
			Connect TopOfHead Head hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Companion_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Companion_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindattack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1.5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1.5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1.5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_AttackA
				Length 1.5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Companion_idlea
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_idlea
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_idlea
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Companion_idlea
				ReplaceTexture Cavalry X Lancer Iron/Cavalry g hippikon Iron
				ReplaceTexture cavalry x lancer horse iron/cavalry g hetairoi horse iron
				ReplaceTexture cavalry x Lancer cape iron/companioncape
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}